Maps are no more split into areas with loading screens.
- Dec 27, 2020
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More about Sega's next generation of Phantasy Star Online was revealed at the Tokyo Game Show, and New Genesis is shaping up for a significant upgrade from the current game. There are still many details to Phantasy Star Online 2 Meseta be revealed as time goes , but some major things like combat and the world are much clearer. Hiro Arai from Sega has been live for nearly an hour to show footage off of gameplay and speak about what new items are on the way. Not much was mentioned about the current game as well as the update coming alongside NG's launch aside from the graphical upgrade, which is looking fantastic.
Maps are no more split into areas with loading screens. NG will have a completely open world from the home base to the field. The TGS footage showed a gorgeous new world that's a significant upgrade from the current game. Blades of grass blow in the end, lush forests lie on the opposite side of valleys and frosty mountains could be seen in the distance. Arai cites that different regions can be attained seamlessly simply by traversing the world. It looks like that is the planet Naberious from the current game, with forests being adjacent to tundra and different regions. Areas are still technically divided up, but there is no loading between them. While it hasn't been directly mentioned, an open world like this suggests there may not be single celebration places . Most shown in the footage were multi-party areas where there were other gamers. The cover for multi-party places continues to be lowered to eight down from twelve in the current PSO2, but that you see will differ from area to area.
Weather is making a much better comeback since it affects dynamically and may impact the battlefield, although the magnitude of the impact was not spoken of. Time will also change, and footage showed some nice touches like fireflies in the forests at night. There's no word on quick travel, vehicles or buy PSO2 Meseta mounts nevertheless, but Sega has implemented some new methods for players to move fast across this large new universe. Players will have the ability to run quicker after a dodge both in and outside of battle. A blue streak follows underfoot, so you will know you are doing it right once you see it.
Another significant addition to motion shown off at the first NG trailer is the glide. It goes as far as some of those screenshots have left it seem. Players may get to high ground and jump off to slide and get pretty damn far through the map. Like in Breath of the Wild, you'll have the ability to make you are way up a mountain to glide away from -- but minus anything inhibiting you enjoy endurance. It'll also cause some dramatic entrances in to battle. Sega already stated that gathering and crafting could be getting an overhaul, and while we didn't have a peek at crafting, we did observe just how much nicer it is to snag items within the specialty. Gathering can be performed on the fly, similar to Dragon Hunter: World. Get close to an item, and just tap a button. Fruit can be harvested in trees, you will find new docile creatures that can be searched for meat and other things and healing items are seen throughout the land as green luminous indicators called Resta Signals. It's a lot more intuitive than the present game.