The drawback is that it complicates the actions for less seasoned players and increases the learning curve.

It's true that with regard to the gameplay there are frustrating moments that still haven't been ironed out, like a 2.16 player near the basket sometimes opting at his own risk to NBA 2K Coins jump back to create an acrobatic shot that we have never taken. Requested instead of popping the hoop like it is supposed to, but all these are situations that we do not encounter often. In general, the game close to the basket is exactly what can be considered a pending subject for the toughest (like me, naturally ). Besides the accession to the shooting mechanics, new motions have also been inserted with and without the ball. We will find them very essential since the defense implemented by the artificial intelligence of the game has also place the batteries from 1 generation to another and it will be more challenging to find clear shots when we do not handle the craft of blocking or searching for spaces.

I also liked how the players in my team which controls artificial intelligence are smarter, by way of example, making clarifications for players that are good at one-on-one or coming from the blocks to ask for the ball and take free shots. Generally, small contributions which make the sport rounder if possible in the simulations. But another of the workhorses of this franchise is undoubtedly the career mode, in which we design our very own participant and accompany him during his journey from high school to his professional career in the NBA. In this variant the story is more complex and totally new, with interesting"extras" that intervene at the essential moments of our participant's career as though it were a true film (and actually this is the way that it's conceived in the game.

In this variant the story called"The shadow" has been incorporated where the young player must succeed from the shadow of his father, a deceased player that is successful. There are times for all tastes, especially in high school, when our decisions will determine the future of our player in the professional league. Sometimes we can develop certain skills of our player with training and games, but sadly there's also a shortcut and that's to use the micropayments which are available throughout the game. The simple fact is that personally it doesn't seem balanced to me personally, it's much more expensive to develop skills throughout the game compared to paying our pound of beef to the greedy game developer and that can be really frustrating (especially for greedy players such as the one who subscribes.

The General Manager mode is so fun and places in our hands the hands of a professional team to handle their destinations by purchasing, selling or exchanging players along with other franchises. My Team style can also be a lot of fun with a constantly updated card game (such as with particular cards for events such as Halloween). We can evolve the players and the team with these cards or exchange them. Here too there is an apparent imbalance if we opt to use money to evolve our staff.

Of course, another of the game's advantages, especially for Cheap 2K21 MT nostalgic people as a server, is the potential for using ancient teams and players for actual or imagined skirmishes between teams of the past or confronting present teams for spectacular dream duels. In addition, teams in the professional women's league are integrated to add new chances.