Another thing to be aware of is that there are computer-controlled enemies, like Skeletons in the dungeons as well. It's, therefore, an online game that is PvPvE. When you play it, it's awkward and intense and dark. It's a game of moving forward and refraining from making too much noise or drawing attention to yourself using an erupting torch, but all your actions create noise. You won't be able see much in certain areas without torch.

It's a bit awkward in the manner that all first-person melee games are, since you shoot weapons and hold shields to tackle whatever's before you. And it's not the most advanced game of this kind. The way you play combat is quite basic and yet, I've only played as a Cleric and it's not the type that is specialized in melee.

The fights I've witnessed were a tangled mess of people who were edging backwards forwards to long distances without being attacked. Spells, and the notion of a balanced group composition increase the possibilities particularly when you consider healing. However, spells require some time, and require the use of aiming devices, and can only be used in limited quantities.

There's a system for memorizing this that I haven't understood yet. It appears to penalize you for memorizing more spells than fewer, however it's not explained well. Although it's woody however, it's an intriguing combination. The art, particularly on character portraits as well as loading screens, is extremely appealing - it's got a hint of Warhammer to it, that is the same type of grime.

While the actuality of the gaming experience does not quite meet the expectations but it's still capable of turning a scene by flickering torches and stone-like hallways calling. The length of time it'll be fun for I'm not sure, but I'm pleased that it's on the rise - I am able to see the reason.

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